Imagine a vindicator on steroids and you're not too far off. The upgrades are typical chaos, except that it can (and always should) take Armoured Ceramite as well! For it's price it's actually quite a good super heavy, it's slightly anemic armament is more than made up for it's resilience. It's sponsons are a pair of quad lascannon, or laser destroyers, plus a hull mounted demolisher cannon and twin-linked heavy bolter. The Chaos Analogue of a Baneblade, the Fellblade is one of the toughest super heavies in the game, at AV14/13/12 with 12 HP! It's main gun is slightly weaker than the Baneblade cannon, though has an armor penetrating round that's S9 AP2 armorbane. Chaos Space Marine Heavy Tanks Chaos Fellblade Super-heavy Tank Also, without PotMS, it has to fire it's anti-infantry mortar at the same target as it's anti-tank sponsons. It's not an awful tank, but it is awfully expensive, and you need to get it dangerously close to dead to get the most out of it's weaponry. In return, the Chaos Achilles's gun becomes more powerful the more HP you sustain, gaining +1S, -1AP and -1 to pinning tests caused by it's weapon, so after taking 2 HP you're dishing out 4 S7 Ap3 blasts that cause pinning at -3 LD. Overall not a bad tank, fairly hard to kill with built in Reinforced Ceramite, but lacks the Ferromantic Invulnerability of the loyalist Achilles. Chaos Infernal Relic AchillesĪnother cross over from the loyalist toys, the Achilles mounts the standard two twin-linked multi-meltas, but also has a quad mortar in place of a Thunderfire cannon. It can buy a nifty, though expensive item that can pin units that shoot at it, but against fearless or assault armies, what good is that? Unfortunately, this is just a worse land raider, lacking the ability to scout or affect reserves like the loyalist version. For a few less points this is a Land Raider that lacks assault vehicle. Chaos Space Marine Assault Vehicles Chaos Land Raider Proteus With Eldar out there being the huge pain in the neck that they are, what's not to love about a heavy 6, twin-linked, rending autocannon that ignores jink saves? If there's one unit in this book that's a "must have" this is probably it. Chaos Relic Sicaran Battle TankĮveryone's favorite loyalist relic with some chaos flair! It probably goes without saying that this is one of the best vehicles in the book (if not the game). Of the weapons available, I only really care for the plasma destroyer, which is essentially a heavy 3 plasma cannon that doesn't get hot, with a set of sponson heavy bolters, that'll really dish out some damage against infantry. For no points you can exchange the gun for an AP3 autocannon, which isn't awful, but it also gets access to the magna-melta cannon, heavy conversion beamer and plasma destroyer. Stock it comes with a Flamestorm cannon, which is cute, but these aren't outflanking Baal Predators, so I'm a bit weary of the range. ![]() I'm just going to go straight down the book, in the order they appear there, since that seems easiest! This book does a ton for the Chaos Marine army, and I'm looking forward to using each and every one in game.Ĭhaos Space Marine Battle Tanks Chaos Infernal Relic Predatorįirst up is the good ol' Predator, except with some very different weapons (and +15 points over a standard predator). ![]() Now that I've had some time to digest the new Imperial Armour book, it seems like it's time to do the proper thing and talk about every unit in the book.
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